


(If they wanted to do a really good job of drawing a static object rotating though, they would make a physical model of it in the real world to copy- e.g., this was done for the antlers of the Great Prince of the Forest in Bambi around 1940 )Īt 1:50 the beam and pulley Tarzan is climbing on also turn and bounce and rotate to a different angle smoothly while retaining that painted background look, which again was impossible before Beauty and the Beast, which used it for rotating camera angles in the ballroom scene.Įtc. In Disney movies older than Beauty and the Beast, this kind of thing would have had to have been hand drawn every frame, so things don't rotate as perfectly in them, or they would have just avoided this kind of shot. In the closeup you can see a very nice smooth digital effect of the reflections from the water on the boat.Īt 1:45, the bars closing off the belowdecks section of the boat are obviously a 3D model rotating smoothly. The ocean water is all computer generated. Here they use computer animation to move painted-looking elements as well. In older animated movies/shows, you could tell what parts of the environment were going to move because they'd be drawn with outlines and simpler colors like the characters, instead of with the painted style of the static backgrounds. Plenty of animated movies do this for general background stuff, but Tarzan takes it to extremes, especially for the time.Īt the start, Terk brushes aside some leaves to head back into the jungle. One area where Tarzan has a somewhat unusual style compared to other Disney movies is that they use a looot of 3D animation with hand-painted textures projected onto it throughout the environments.
